Mars 2030: Explore Your Own Virtual Red Planet
Later this summer, you'll be able to stroll on the Red Planet virtually.
Catching a flight to Mars won't be possible for most of us until human trips to the Red Planet become affordable, routine and heck, even possible. NASA is currently hoping to send astronauts to Mars in the 2030s, although some experts recently warned Congress that the agency's budget may not be able to support that goal.
In any case, NASA is sticking to the 2030s timeline for now, and one way it is promoting it is by letting you stroll on the Red Planet in virtual reality. Through a partnership with VR developer Fusion (whose parent companies are Disney-ABC and Univision) and the Massachusetts Institute of Technology (MIT), a new game called "Mars 2030″ will premiere at South By Southwest in March and be available to the public later this year.
"NASA has provided us information to achieve the highest level of regard for scientific accuracy through direct contact with various teams working on the many facets of such a complex mission," said Julian Reyes, Fusion virtual reality producer and designer, in an e-mail to Discovery News.
"We've visited JSC (Johnson Space Center) and Langley Research Center on multiple occasions and had several interviews with scientists dedicated to studying the planet. Our goal is to stay within the bounds of scientific accuracy while still driven by a compelling story that engages the players."
Fusion first got interested in Mars 2030 after reading about a now-famous "Mars One" 2014 feasibility study written by MIT students. Mars One is a privately funded initiative to send humans on a one-way trip to the Red Planet, and is now selecting astronauts for preliminary training while simultaneously trying to raise funds for the journey. While Mars One says the hardware will be capable of keeping humans alive indefinitely, the study cited limitations with their version such as needing frequent resupplies, which will only grow as a colony naturally expands in size.
Fusion contacted lead author Sydney Do (a Ph.D. student at MIT) after the study was publicized. To do the study, Do explained to Discovery News in an e-mail, the students created a simulation of a Mars outpost based on statements and claims by Mars One. Following the activities of four people on Mars, the students then created the systems needed for consumables (gases and water) to keep the crew alive, and the spare parts needed to support these systems. This information then gave them information on what a surface habitat system would need.
"The Mars 2030 experience essentially incorporates insights like these into a more realistic visual environment," said Do, who describes himself as an occasional gamer. "You could say that our research does the back-end work - it determines how much of what resource or technology is needed based on a crew activity profile designed to meet some mission objective, while the Mars 2030 experience visualizes this information and builds a story around it using the state of the art in game development."
Do acted as a technical advisor for Fusion, providing information on aspects of Mars such as surface habitats, life support, food, crew activities in the habitat and outside, maintenance and in-situ resource utilization. He even took into account planetary protection protocols to, for example, suggest sterilized robots explore an area before a human went there and threatened any possible microbes.
The result, Reyes, said, is an "open-world" environment where players can complete missions to explore Mars - making sure the missions address goals of NASA. The game still feels like a game, but Fusion is "staying true to the science of the experience and elaborating on it whenever possible (without making things boring)," he said.
Reyes said the game should be available for late summer if all goes well, first focusing on desktop systems before being expanded to consoles and mobile. "There are several moving parts that we still need to nail down for that to solidify," he added. According to MIT, platforms that will be included eventually include Oculus Rift, Google Cardboard, Samsung VR Gear, iPhone, Android and Twitch.
The virtual reality revolution is upon us -- finally. After years of hype and development, three consumer VR headset models are scheduled to hit shelves this spring. Industry watchers are treating it all as a Very Big Deal, indeed. Virtual reality films and educational titles will open up entire new vistas of experience, but the first wave of VR goodness will come in the form of immersive video games. Here we take a look at ten of the most anticipated games en route for the
headsets. The sci-fi adventure game
, pictured above, is one of many multi-platform games designed to manipulate time and space by putting players in a richly detailed, 360-degree virtual world.
The spaceship dogfight shooter
will come bundled with both the Oculus Rift and PlayStation VR headsets, and is likely to be most players' first introduction to virtual reality gaming. Advance word on the title, which supports team-based mutliplayer combat, is white hot.
Created by marquee developer Epic Games ("Gears of War"),
uses a hand-mirroring design to accommodate two-fisted firing with Rift's motion controllers. Check out the
to get a sense of Epic's VR update to the classic first person shooter (FPS) genre.
In the space game
, players assume the role of an astronaut in peril, exploring the wreckage of an orbital station in a damaged
. Developers are describing Adr1ft as a First Person Experience (FPX) game, with combat and violence replaced by exploration and puzzle solving.
Sports simulations are expected to be a popular genre in virtual reality -- it's all the fun, minus the ligament damage.
will let players participate in hockey, football, basketball and baseball from an immersive first-person perspective. Rather than play through entire games, players will be dropped into short scenarios -- like defending the goal in hockey.
In terms of daydream scenarios, being a rock star is right up there with sports heroics for armchair gamers. At least, that's what developer Harmonix is hoping. Just last month, the company announced that its popular
franchise will be moving to the realm of virtual reality sometime this year.
, game designers aim to create a looney, 'tooney alternative to ultra-realistic combat games. Check out the very funny
to get a sense of the vibe. These guys know their Bugs Bunny, clearly.
The highly detailed outdoor adventure game
suggests the interesting sideways directions that VR gaming can explore. Players can take on extreme rock-climbing challenges based on actual locations around the world.
One of the first games to support early iterations of the Oculus Rift code,
was released for PC and consoles back in 2014. Sega hasn't confirmed that a full VR version will be released, but that's the rumor, and the game's suspenseful, atmospheric gameplay is a perfect fit for virtual reality terror.
As the VR game market expands, you can expect some inspired goofiness, as well. The delightfully weird
line of games will migrate to virtual reality in 2016 with a new title featuring, um, alien autopsies on Mars. Guitar heroics, rock climbing, orbital surgery? This is going to be fun.